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Category: Articles

A Promising Start Towards Toronto Community

Now, I’m not exactly the superstitious type, but I really hope that I’m not jinxing anything by writing this so soon.  Not superstitious but absolutely optimistic and the last two nights have been full of fun, optimism, meeting new people, playing against different decks, and generally forming bonds. When my regular playgroup first played Old School and came up with this ridiculous website idea, I had high hopes of building something in the Toronto area.  It’s been slow going due to life outside of card games, so I’ve basically only played Old School with those same folks and haven’t expanded much beyond them.  We’ve had 2 or 3 other people come over once or twice, and that’s about it. Don’t misread that as criticism, we play often and it’s a rad group of folks!  Going back to the origins though, I found a blog post about some players in Toronto way [ … ]

My History with Magic, part 1

Since getting into the Old School format, I’ve thought quite a lot on my history with the game, what I like, why I continue to play, what has brought me back to it after selling out, etc.  There are two main answers to these: nostalgia and friendship.  I have a hunch that these are fairly universal in the Magic world on the whole, and particularly true for most of the Old School players.  I’ve never been a good player, but I’ve always enjoyed playing.  It’s a reason to hang out w/ friends and have some focused, social fun. My introduction to the game was with my friend Nick, while visiting two brothers for some D&D playing while in high school.  The older of the brothers was a year older than me, and had a few decks of a game called Magic the Gathering that he and his brother were figuring [ … ]

Drawing Cards

Long ago, in the early days of Magic, the concept of card advantage wasn’t a thing, and certainly wasn’t exploited like it is in the current formats.  Ice Age introduced us to , a card that now dominates in any format it’s legal in, but before that, there were some competitive decks that began to understand the true power of drawing cards.  Looking at an obvious example from Old School, The Deck, which runs four s, , , , and a , it’s a powerhouse of card advantage.  We all know that the blue Power spells are very powerful, as is an early Library, but what about the card drawing artifacts?  The main ones in the format are , , , and . is the cheapest to cast, allowing for very early card draw, but it’s also reciprocal, thus speeding up your opponent as well. Lots of decks pair the [ … ]