My History with Magic, part 1

Since getting into the Old School format, I’ve thought quite a lot on my history with the game, what I like, why I continue to play, what has brought me back to it after selling out, etc.  There are two main answers to these: nostalgia and friendship.  I have a hunch that these are fairly universal in the Magic world on the whole, and particularly true for most of the Old School players.  I’ve never been a good player, but I’ve always enjoyed playing.  It’s a reason to hang out w/ friends and have some focused, social fun. My introduction to the game was with my friend Nick, while visiting two brothers for some D&D playing while in high school.  The older of the brothers was a year older than me, and had a few decks of a game called Magic the Gathering that he and his brother were figuring [ … ]

Candleflare Brewing

Since the days of yore, I’ve loved  and have sought to play decks using it. In Legacy, I’ve built and played High Tide and 12 Post, and tried to get fun builds together using Tron Lands.  Since diving into Old School, I knew that I wanted to play a deck that I can use my Candelabras in, so pairing it with  seemed like an obvious choice.  I’ve read lots of articles on various webpages about CandleFlare decks, so had some good inspiration. What direction the deck should go, aside from red, was much less obvious.  Having played  in Legacy, it made sense to include blue so that I could exploit that further, as well as provide a play method that I’m already familiar with.  In testing though, I’ve realized that the card draw that makes Legacy High Tide possible, in the form of , , and as well as the tutoring abilities [ … ]

Drawing Cards

Long ago, in the early days of Magic, the concept of card advantage wasn’t a thing, and certainly wasn’t exploited like it is in the current formats.  Ice Age introduced us to , a card that now dominates in any format it’s legal in, but before that, there were some competitive decks that began to understand the true power of drawing cards.  Looking at an obvious example from Old School, The Deck, which runs four s, , , , and a , it’s a powerhouse of card advantage.  We all know that the blue Power spells are very powerful, as is an early Library, but what about the card drawing artifacts?  The main ones in the format are , , , and . is the cheapest to cast, allowing for very early card draw, but it’s also reciprocal, thus speeding up your opponent as well. Lots of decks pair the [ … ]

Off to a good start

We’re only a couple of weeks into this whole Old School format and have played a few pickup games, and last night a few of us got together for some casual cardboard fun.  We had a Naya Zoo deck, a mono-blue budget control deck, a White Weenie deck, and a BurnAtog deck in attendance and all four of them saw some play.  Not enough photos were taken, nor were decklists collected, but we do have some work in progress decks to share from amongst us. This is a fun control deck that wasn’t out last night, but shows some of the cards we are playing with, and one of the most Old School decks to show off. This mono-blue control deck that is a work in progress makes it extremely difficult to keep a creature on the board. It very closely mimics what I remember my usual high school mtg [ … ]